A dark and mysterious world awaits you! When I first loaded up Drova: Forsaken Kin, I was welcomed with some sort of familiarity. I felt like I have been here before. It wasn't a bad feeling, it was just that: a feeling. As I progressed through the opening moments, I already found myself wondering about the world I was in. "Why am I here?" This means that the story, the art, and the atmosphere already had me hooked. Drova is an action RPG with retro styled graphics that take me back to the older Diablos. With a loot system, crafting, side quests, and more, you feel right at home. The campaign itself is 40 hours! Well, a lot more if you are like me and take your time doing all the wrong things of exploration. Let's get into some nitty-gritty of the world of Drova and see if you should pick this up yourself. The story itself is a big mystery throughout. Per it's description: Encounter a society where ancient restless spirits and divided factions battle for domina
I am a big fan of Persona. The atmosphere, the music, the social interactions, the weirdness. All of it. The Persona series has always played pretty close to real-life scenarios of gym teachers thinking they rule the school and corrupt people of power poisoning the minds of their peers. Even if you don't have the time to play a 100+ hour campaign like Persona 5 Royal, just a few hours is enough to appreciate the world it has created and the similarities to our own. Metaphor: ReFantazio had a lengthy demo/prologue release and let me tell you. It's all of these things. It has the atmosphere. It has the music (although different than your typical poppy-Persona), the social aspects AND the weirdness. My gosh the weirdness. When I say that this game is strange, I mean it. It's not a bad thing at all since it is what I have come to expect from Atlus. The reality link has been sort of a controversial one involving politics and race and it is gripping and emotional from the start.