What a loaded question the title of this article is. Why I decided to truly decide if this game is "good" or "bad" is actually beyond me. I've played about 30 hours of Saints Row and my conclusion is this: it's fun! Seriously. The writing may be weird and trying way too hard to resonate with a younger "woke" audience, the gameplay has its bugs (a fair share of them) and some of the missions can be bland or straight-up broken. But honestly, the game is one of the "turn your mind off and blow shit up" types of times. Full disclaimer, I bought this game at a 20 dollar price point. I do NOT think it's worth anything above 40.
With the launch Saints Row had and being nearly unplayable then, it seems to have been patched up quite a bit. Some troubles still linger and it is extremely noticeable when encountering something that's not right. For example, I started a side hustle (side mission) in between the main story. Every time I selected to start the mission, the music would play and get intense but NOTHING would happen. Literally. It told me to "survive the fight" but there was no fight. So technically, I survived? This was not fixed by restarting, I had to play another mission to knock it back in its place. Another example was before you unlock a "war table" early on. If you interact with the table, it sticks you into a screen just looking at a table and you're stuck there. You cannot move, or exit the screen or anything unless you restart the game. But seriously, if you take the game at face value and embrace the craziness, you start to enjoy the desolate and sort of barren world in which Saints Row builds itself.
When you think of past Saints Row games, you think of over-exaggerated weapons (a gun that summons a shark out of the ground, anyone?), INSANE characters, and a story that took your gang from a lowly start-up criminal group to literally running the world. Take all of that and throw it away. This Saints Row Reboot features characters who talk about things we want to escape from in real life (HR forms, financial woes, and plenty more), weapons, for the most part, picked out of "Generic Weapon Store Magazine", and a story that, well seems sort of the same just with a very different tone.
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