Have you ever played Breath of the Wild, Tears of the Kingdom, Genshin Impact, Immortals Fenyx Rising, and (well, you get the picture) and thought "Give me more!" ?? Well, I have and Eternal Strands sort of delivers on this. I say sort of because while it does carry over some puzzle mechanics and the ever so frustrating stamina systems, it doesn't quite feel like those games. I mean this in the sense that the world is not open and instead replaced by zones that you'll come to explore time and time again. While I'm okay with a more linear approach, it does take its toll after about 20 or so hours of visiting the same places or finding the same enemies with no true rewards other than a few collectibles here and there. The storyline of Eternal Strands is deep but left me overall not fully invested. You follow Brynn, a fellow Weaver (magic user, essentially) and her friends and comrades who have been cast aside by the world and are now looking for redemption for an e...