Let's get one thing straight: MultiVersus is not Smash. It is CLEARLY inspired by it in a wave of games doing the same (Nickelodeon All Star Brawl being one of the most recent). While a lot of these wanna-bes fail short, MultiVersus pushes way ahead of the rest and shows it has what it takes to be a legit competitor to Nintendo's Ultimate fighter mash-up. What separates MultiVersus from everything else is the strategy. Cooldowns on attacks so you can't repeatedly spam certain moves over and over again (while you can, you get Attack Decay on attacks that make sure your repeated attacks do less damage), Wall jumping instead of ledge grappling (taken from Brawlhalla) and dodging becoming such a powerful tool in the absence of a block button. Perks are added specifically for each character/type. So Iron Giant doesn't feel the same as Shaggy You can also argue that WB may also have more of a recognizable roster than anyone else presenting this type of game (look, I love the...