This is a question I think about often. If you are going to offer a live service game, should that game be free? Now this includes subscription fees and base entry fees. I understand charging for Battle Passes, DLC (expansions offering premium content), and the like. But if we look at something like Fortnite, which makes a FORTUNE off of Skins/Battle Passes/Crew Memberships, why is every game not following this model? Opening up your game to a slew of people waiting for the next big thing is in your best interest. These people are keener to purchasing skins, emotes, and whatever else you're offering. There are games that offer the base entry fee and then either services die out OR they go to a free-to-play model months after release. The people who funded the game for the last few months do not get refunds. Now sure, that company is taking a loss as well but I really feel the way to move forward is to offer these games free initially. If you know you are going to have a gacha feat...